Storytelling and Dominoes
Dominoes are little black and white rectangles that people use to play games by lining them up in long rows and knocking them down. They’re also sometimes called bones, cards, tiles, spinners, or tickets. The name domino itself probably comes from a Latin word meaning “beat,” which is an old-fashioned way to say “luck.” The first Domino’s opened in Ypsilanti, Michigan in 1960. Owner Tom Monaghan based his business model on a simple but effective idea: Listen to Your Customers. He wanted his restaurants to be close to college campuses because that was where most of the customers were. That strategy was a big part of the success of Domino’s and has become one of their core values.
Domino’s also stresses that it is a family-oriented company, and it is committed to its employees and community. It has worked hard to create a great workplace by listening to its employees, and it shows. It also supports local charities and participates in volunteer programs. Domino’s has an excellent reputation for quality pizza, and its growth is evidence that it continues to meet customer demands.
When it comes to writing, the concept of domino is a good one for storytellers to remember. Like the domino pieces, stories need to be properly spaced and timed so that they flow well. Storytellers should write scenes that are logically connected to the ones before them and that advance the hero’s goal (or set of goals). And just as in domino construction, a story needs to have the right amount of speed to keep its momentum going.
One example of this would be if a character had a moment of realization in one scene that led to another in which she took action. Then in the next scene, she might need to take an even more dramatic action. That’s because the previous scene set up the situation for the next one, just as a domino builder sets up all the other dominoes to fall together when the main one hits its tipping point.
A better example of this is Domino’s powers. Her ability to create a chain reaction of events that lead to certain outcomes is the equivalent of the domino effect, and it can be activated when she’s in a stressful or dangerous situation. It’s not something she can control consciously; instead, it’s something that’s kind of like a muscle.
After Domino’s encounter with Blockade and the other members of the Six Pack in the Yucatan, she rejoined X-Force at Cable’s request. She and the team fought a future version of herself (who was really Copycat), as well as the villain Gravity, whom she helped defeat by using her power to disrupt machinery. After that, she had a volatile run-in with her former employer, Donald Pierce, who was tracking Dom and trying to download Milo Thurman’s mind into a computer. Dom defeated him, but the implant remained off. Later, she was snatched out of the timeline by Halloween Jack and sent back to her normal time period.